HALF DAY WORKSHOP INVITED TALKS

Workshop - RL & GT

Reinforcement Learning and Game Theory

Bridging foundational theory with deployable AI systems

Workshop Description

Reinforcement Learning and Game Theory sit at the core of decision-making in interactive, uncertain, multi-agent environments, also characterized by diverse human feedback. As AI systems increasingly operate in shared infrastructures, marketplaces, autonomous platforms, and socio-technical ecosystems, there is a growing need for methods that can reason not only about optimal individual behavior, but also about strategic interaction, incentives, equilibrium, robustness, and adaptation. This workshop is motivated by the convergence of these two areas and by the need to bridge foundational theory with deployable AI systems.

The workshop is strongly aligned with the scope of AIMLSystems 2026, which emphasizes the interplay between AI/ML and systems, including scalable and efficient AI/ML, decentralized and distributed learning, and the emergence of new socio-techno-economic systems shaped by AI. The conference explicitly highlights how AI/ML both depends on advances in computational systems and creates new system-level requirements, making RL and game-theoretic perspectives especially relevant for multi-agent, resource-aware, and system-constrained settings.

This workshop goes beyond the main conference tracks by creating a focused venue for problems that cut across learning, incentives, mechanism design, strategic behavior, and system optimization. Many such topics do not fit neatly into standard ML or systems categories, despite being central to modern AI deployment.

Impact: Its novelty lies in bringing together researchers from reinforcement learning, multi-agent systems, algorithmic game theory, and AI systems to discuss both theory and practice. The expected impact is to stimulate new cross-disciplinary collaborations, identify open research directions, and accelerate principled methods for building reliable, strategic, and efficient AI systems in real-world environments.

Tentative Schedule

Time
Event
[TBD]
Welcome and Opening Remarks
[TBD]
Invited Talk
[TBD]
Coffee Break
[TBD]
Invited Talk
[TBD]
Panel / Open Discussion
[TBD]
Closing Remarks

Invited Speakers

Gianmarco Genalti
Politecnico di Milano
Marco Mussi
Politecnico di Milano

Workshop Organizers

Alberto Maria Metelli

Politecnico di Milano

Alberto Maria Metelli is an Assistant Professor of Information Processing Systems with the Dipartimento di Elettronica, Informazione e Bioingegneria (DEIB) in the Artificial Intelligence and Robotics Laboratory (AIRLab) at Politecnico di Milano. He obtained his Ph.D. in Information Technology (cum Laude) in March 2021, awarded the "Premio NeoDottori di Ricerca Marco Cadoli 2021" as the best Italian Ph.D. thesis in AI. He is co-founder of ML Cube S.r.l., an innovative start-up for machine learning lifecycle management. His research revolves around reinforcement learning. He is a member of the ELLIS Society and co-author of over 50 papers in top venues (JMLR, MLJ, ICML, NeurIPS, AAAI).

Alberto Marchesi

Politecnico di Milano

Alberto Marchesi is an Assistant Professor at the Department of Electronics, Information, and Bioengineering of Politecnico di Milano, within the Artificial Intelligence and Robotics Lab. His research focuses on algorithmic game theory and machine learning. He received his PhD with laude, which was awarded the 2020 Chorafas Award and an honorable mention for the 2020 EurAI Dissertation Award. He has authored over 60 peer-reviewed papers, receiving an "Outstanding Paper Award" at NeurIPS 2020. He co-founded ML cube s.r.l. and serves as a principal investigator in multiple research and industrial projects.